Before the rise of the Lambent.
Before the sinking of Jacinto.
Before the Lightmass Bomb detonated.
This was the day it all changed, the day the Locust Horde burst from the ground and started Sera on a path to near-destruction.
Gears of War: Judgement takes the action back to the events following E-day, focussing on Damon Baird, Augustus ‘Cole Train' Cole and the rest of Kilo Squad as they battle to save Halvo Bay from the Locust siege.
The campaign is playable in both single-player and co-operative modes, with up to four-players taking part through Xbox Live.
Told in flashback by Damon Baird as he stands trial, this is not just the early days of the Sera/Locust conflict, but the early days of Kilo Squad itself.
Journalist and author Tom Bissell and partner Rob Auten have written this new instalment in the Gears of War saga, adding humanity and humour to the action and violence as Baird and cole train get to know each other and form the bond they would carry into the previous games in the series.
The campaign of Gears of War: Judgment also introduces a new Mission Declassification system, offering new challenges and achievements that may prove vital to the campaign itself – and how it is played out.
Declassifications are optional missions that will pop up as you make your way through the campaign.
Taking on these challenges, and even how successfully you complete them, will impact Baird's narration of the game from that point on.
So while the story will remain the same, the way it is told will change every time.
Just how reliable is Baird's testimony, then? Despite these new narrative features, the combat in Gears of War: Judgement is more old-school, combining everything you'd expect from Gears third-person action gameplay with a new faster pace that really ramps up the action.
Judgment also introduces a new Smart Spawn System [S3] within both campaign and multiplayNeufLangues : Anglais Anglais (Original Language)Plateforme : Xbox 360Type : Jeu vidéoFabricant : Microsoft